Ich kopiere das hier mal von Reddit rein:
CRAFTWORLD Traits
Aspect Warrior unmodified melee wound rolls of 6 deal +1 Damage
+1 to hit if unit is 1/2 of starting strength or below
Psychic rolls of 1 become rolls of 2
+2 to advance if you have "Fly"
Universal 6++
ATSKNF
Shuriken weapons gain -1AP at 12 inches, does not stack with Rend
+1 to Charge rolls
+1 attack if within 3 inches of an Objective
Guardians re-roll all hit rolls of 1
Universal Ignore Cover
Have cover against ranged attacks if more than 12" away
Re-roll hit rolls of 1 until the end of the turn after disembarking from a transport
Re-roll hit rolls of 1 after charging
Fall back and charge, also can consolidate 3 inches in any direction if no enemies are within 1 inch. CAN'T HAVE ANOTHER TRAIT
Vehicles regen 1 wound at the start of your turn
Shuriken weapons gain +4" range
5+++ against mortal wounds
Re-roll melee hit rolls vs CHAOS
Webway Strike can be used 1 extra time per detachment with this special rule
Re-roll wound rolls of 1 for WRAITH units
KABAL Traits
-1LD to enemies within 6 inches. +1 LD to whole army after 1 enemy unit fails morale
Fall back and Charge
Charging unit suffers 1 mortal wound on a 6.
No more than 1 model can flee
Have "Eager to Flay" on T1 (reroll advance and charge rolls). Also, 6's to hit in melee auto wound non-vehicle and non-titanic units
+3 move to units with FLY
Poison wound rolls of 6 deal +1 damage
Re-roll 1's for models with the 6+++ Inured to Suffering. Models without Inured to Suffering, gain it.
Webway Strike can be used 1 extra time per detachment with this special rule
WYCH Traits
+1 Invuln in CC. 6++ if no invuln. CAN'T TAKE ANOTHER TRAIT
Power from Pain counts as 1 higher while in CC
6's to hit equal 2 hits after charging. Can't be combined with trait below
6's to wound have -1 AP. Can't be combined with trait above.
Scything Charge: Charging models deal mortal wounds on a 5+ against INF, BIK, MON within 1"
Hyper Stimm stratagem costs 1CP
Test of Skill: +1 to wound for all attacks against Vehicles and Monsters with 10+ wounds
Killing a model in melee causes the unit to test for morale on 2d6, discarding lowest.
COVEN Traits
All damage is reduced by 1 to a minimum of 1. CAN'T TAKE ANOTHER TRAIT
Charging models deal mortal wounds on a 5+ against units within 1"
Dark Technomancy: Can "overcharge" ranged weapons: gain +1 to wound and +1 Damage, but firing unit suffers mortals on unmodified wound rolls of 1.
Experimental Creations: +1 Strength to all models, poisoned weapons gain +1 to wound if attacker's toughness is higher than target's toughness
Poisoned Hit rolls of 6 auto wound, except vs vehicles and titanics
Torturer's Craft Stratagem costs 1 CP
+1 to Charge rolls
Heal d3 wounds after killing an enemy model in melee. If wracks, then revive d3 wracks.
Am stärksten ist wohl coven venoms die mit Haemo T buff bis zu gegnerischen T5 auf die 2+ verwunden und fest 2 Schaden machen.
Ob sich der Rest soviel lohnt, wenn man dafür auf altbekanntes verzichten muss?
https://www.reddit.com/r/WarhammerCompetitive/comments/dh1csm/new_craftworld_and_drukhari_traits/