Space Marines im September *Update 30.08.13

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Codex Space Marines Details
1. Centurion "devastator" come with Twin-Linked Heavy bolter and hurricane bolter for 60 pts. You can have up to 6 in a squad.

2. Legion of the Damned have flaming projectiles. All ranged attacks have ignore cover special rule.

3. Black Templars are in the book. They can not take some selections but have access to Centurions, Thunderfires, and so on. They have special rules for Chapter Tactics.

4.Chapter Tactics for the following chapters: Ultramarines, White Scars, Imperial Fist, Salamanders, Iron Hands, and Raven Guard. They have two special rules per choice.

Notes on Centurions:

Centurions can be taken as Elites or Heavy.

Heavy support are the devastator option. They come with twin-linked Heavy bolters and Hurricane bolters. Hurricane can be upgraded to missile and HB upgraded to Twin- Las cannon or Grav-cannon and grav-amp.

Can upgrade to omniscope which gives night fight and split fire special rules.

They can select a Land Raider as a dedicated transport.
Special Rules: Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.

Elites are the assault option. They come with Siege Drills at S9, twin-linked flamers and Ironclad assault launchers. They can upgrade flamers to meltas and assault launcher can be upgraded to hurricane bolters.

Can upgrade to omniscope which gives night fight and split fire special rules.

They can select a Land Raider as a dedicated transport.

Special Rules: Move through cover, Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.

edit:
40k Radio said that all Grav Weapons are AP2 and amps give them reroll to wounds (based off of armor save).

->via 40KRadio's Facebook page
 
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Die Devastorvariante ist leider von den Regeln evtl. gar nicht mal so schlecht.
Die Nahkampfvarriante hingegen etwas overkill.
Viel zu viel Schnickschnack drann. Wenn ich Fahrzeuge knacken wollen würde, reicht doch der Drill.
Weiss man dazu schon den DS?
Ansonsten bleibt noch zu sagen, dass die Nahkampfvariante entweder gute Schutzwürfe braucht und/oder mehr als ein lebenspunkt. Sonst würde ich für die Punkte lieber bei Sturmtermis bleiben.
 
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Also feuer splitten, inkl. nachtsicht + die ganze sonderregeln find ich jetzt nicht unbedingt schlecht :happy:

Can upgrade to omniscope which gives night fight and split fire special rules.

Das kosted Punkte, und split fire ist nich so mächtig wie es viele falsch spielen.

und wenn das Modell einzeln 100pkt kosted lohnt sich das kaum noch die so zu spielen.
 
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