7. Edition WHFB 8. Edition im Juli 2010

Jetzt mal ehrlich... Wen interessiert denn bitte dieses Sch*** Cover, wollt ihr jetzt anhand des Covers die neue Edition bewerten oder was? Ich freue mich einfach, dass man nun endlich weiß wann die neue edi kommt und es nur noch 3 Monate sind


is wie beim auto

sieht es von außen schon scheiße aus, denkt sich der Tüv, dass es innen auch so aussieht.
 
Ist doch eher so: Man sieht, dass GW ein neues Regelsystem erstellt hat, und weiß, dass es nur eine Verschlimmbesserung ist.

Immerhin ist das Cover nicht katasthrophal.

Will ich mal hoffen, dass sich nur einige der Gerüchte von Warseer bewahrheiten.

think i better post it also here:
there will be 3 kinds of missions:

-multiple objectives
there will be a random number of objectives, wich can be taken only by infantry units with a standard in 3" (but other units can contest it).
any objective will be worth a number of victory points.

-central objectives
same as the previous one but with just one objective in the center of the table. any infantry unit with a standard in 9" will give victory points.

-killpoints
any enemy unit destroyed will have a value in killpoints.
rumoured:

Core and heroes'mounts 1
Special, rare & heroes 2
Lord 3
Banner 1
large target or flying +1
generates poer or dispel +1
General +1
and some others
8th Edition Rulebook rumours (only)
Note: This is only a summary of rumours that have been discussed in recent months. Rumours are subject to change. They are only 100% correct when they are facts.

I have tried to take out all the ones that have been quickly discredited, and a lot of this comes from reliable sources (who have been contradictory). Just so I am clear, none of what follows are rumours from me, they are all from other people.

Take with as much salt as is necessary, and don't blame me if any of it is wrong (I had to wade through around 200 pages of **** in french, german and english, and if I see people moaning about 25% again... *shudders* )

Note as well that none of the names of rules below are official, I just put something fun there for reference when I was collating.

Updating this: Much as I'd like to have the time and motivation to read all rumour discussions, PLEASE PM ME here with info, only if there is a significant rumour discussion from someone you guys really trust. I know there are snippets coming out in the general discussion here, and on many other forums. So rather than have to trawl across the web every few days, if you guys want this updated you will need to pm me with the info. I will try and keep ontop of things.

Note as well that unlike the other thread this is only for rumour discussion for the 8th edition rulebook itself. Not what armies are getting which releases (save that for the other thread).

More reliable rumours

* Army construction is moving back to percentages.
* Strength in Depth/ Stepping up
* Crush attack for larger creatures
* 40mm models moving to 3 model-wide ranks.
* Multiple objective driven scenarios in the rulebook
* Power dice aren’t generated by the number of spellcasters. The pool is decided by 2D6. Magic users add their magic level to the score rolled. All Wizards have a chance to generate more power dice.
* Archers fire in two ranks (not just High Elves but all archers)





Other rumours (and description of above)

These are all listed in no particular order.

ARMY SELECTION

* Army construction is moving back to percentages.
There have been not been strong rumours yet to support any specific % for all categories, however, 25% min core, 25% max special and 25% max rare seem to be undisputed.
* Slot system may or may not be dropped
* Categories for core/special/rare are remaining.
There have been no rumours yet of a system wide errata to specify which things are limited as a result.

MAGIC

NOTE: The magic rumours nobody seems to agree on, so rather than try and find what exactly the truth is I will just put here most of the theories

* Power dice aren’t generated by the number of spellcasters. The pool is decided by 2D6. Magic users add their magic level to the score rolled. All Wizards have a chance to generate more power dice. - Avian
* Giving irresistible force a downside
* If a wizard fails to cast (not counting dispels) twice in a row he miscasts
* Making miscasts harder to have but much more devastating.
* Dispel scroll only adding dispel dice (+2 dice to the dispel dice pool once per game). (edit - possibly speculation)
* Something rumoured is carrying over power dice, but holding too many could lead to a ‘magic backlash’.
* All the book Lores will have more supportive spells than they have now, and will all be getting a major overhaul. Each lore to get a mega spell.
* Dispel attempts to be made by specific wizards (presumable your casting level is beneficial for dispelling spells)
* A higher chance of miscast with multiple casters.
* If a wizard fail to cast a spell he can't cast other spells in the same phase.


COMBAT

NOTE: Trying to nail down what the truth is here is very hard. Once it is explained properly by someone who knows categorically what it is I will update this

Some of this is only my understanding of what has been discussed.

What is 100% clear is that models in the second rank will have some role to play in most combats.

* Strength in Depth. - Harry
2nd rank models in Infantry units will always fight with a single hand weapon attack, as long as it is 5 models minimum (or 3 for ogre sized). Note that this is regardless of what their profile attacks are, or what weapons they are carrying. Awaiting clarification on whether they get to use special rules in addition to this or not (frenzy, hatred and killing blow).

It has yet to be clarified exactly how models with spears get to use them.
No word on the impact for High Elves.

Cavalry still only fight in 1 rank.
* Stepping up. - Avian
Casualties are removed strictly from the rear ranks.

Basically how this works is that as long as you have sufficient models left in the unit, they can step up from anywhere to replace those 'killed' in the attacking rank. Only once there are not sufficient models left to replace those that are killed will the overall attacks of the unit drop.

Example:

You have a unit of 20 guys, 8 of which are in a position to fight and 12 of which are not. The enemy strikes first and kills 6 of your guys. As you now have 14 models you have sufficient numbers to step up and replace casualties, you still get to fight back with 8 models. In the next round of combat, the enemy kills a further 8 models. You now have only 6 models that get to fight back.

This is the same regardless of which side they are attacked on.


* Horde
Fight in 3 ranks if 10+ wide (4 with spears). - Avian.
Some benefit to fighting in large units - Harry
* One Save to ruin them all!
Models will only ever get one save (be it ward, mundane or magical armour). No word yet on whether regeneration is included. From Alessio himself!
* 40mm models
40mm models moving to 3 model-wide ranks. Ogre sized models are officially being put into their own size category (finally).
* Crush them!
Additional stomp/crush attacks for big infantry (ogres, trolls, etc) to represent them trampling lesser races underfoot. Bigger bonus for large creatures like giants.
* Fewer armour save modifiers
* Chariots
S7 autokill is gone. (edit: possible speculation)


MOVEMENT

* Measure the distance for the furthest moving model, and perform whatever manoeuvres you wish within that lax limitation. Command models will have some role to play in giving free manoeuvre as you move (Musician bonus similar to Ancient Battles?).
* Charging.
An added 'bonus' of getting an 'extra' +D6 or +D3 inches of movement to your move range (presumably the D6 or D3 decided by the category of warrior; infantry/cavalry/ogre sized).
* Heavy cavalry no longer able to march
- Heavy cavalry, defined as any cavalry with a 2+ or better save, cannot march. They can double their move when charging as normal, but they are not allowed to make a March move.
- "Medium and Fast cavalry remain the same".


SHOOTING

* As it happens to be the same rumour; fewer armour save modifiers.
* Archers fire in two ranks (not just High Elves but all archers). - Harry


PSYCHOLOGY

* Fear and Terror
When in combat, units or monsters with these rules gain 1 or 2 or 3 points of Static Combat modifier. This is added to the number of wounds caused by the Fear/Terror model/unit, as well as ranks, banners, etc. These bonuses may be cumulative between fear/terror causing things attacking a unit.
* Autobreaking from fear or terror is gone.


OTHER RULEBOOK CONTENTS

* Multiple objective driven scenarios in the rulebook (no kill points). See GW grand tournament and doubles scenarios.
* 15 or so missions in the new rulebook. 9 or 10 of the missions required Core units to capture objectives. Units must have banners to capture objectives. Several missions had multiple objectives
* Victory Conditions
Interestingly something I picked up from a post was that ‘victory conditions’ have been referred to in the last 3 books, not victory points.
* Terrain
Difficult terrain may be merged with very difficult and encompass more things (presumably more than just affecting movement).


Discredited rumours
Fight-until-someone-breaks
Lapping around
Weapons using the flame template or large or small blast templates automatically hit any model in contact rather than cause partial hits.
 
Ja, wir hätten damals wohl nicht von LEGO auf Warhammer umsteigen sollen. Mann, alles für'n Arsch. 🙄

Man gewöhnt sich daran.

Einfach nur das Allerschlimmste erwarten und sich über alles andere freuen.

Mit dieser Einstellung mache ich bei GW nichts falsch.

Spass machen Turniere und Vorbereitungsspiele trotzdem.
 
Das Cover wird wirklich mit jeder Ausgabe schlechter, und obendrein werden in dem Text auch noch einige Völker nicht erwähnt.

Niemals zuvor war die Zeit günstiger, um mit der Sammlung einer neuen Armee zu beginnen!

Aus dem GW-deutschen übersetzt heißt das wohl: Kauft so lange ihr noch könnt, bald kommt die nächste Preiserhöhung:cluebat:.
 
also jetzt mal ehrlich, was habt ihr an dem cover auszusetzen? sieht doch mal vernünftig aus, im gegensatz zu den aktuellen armeebüchern, die alle aussehen wie ein teller bunte knete. wenn ich mir meine beiden aktuellen chaosarmeebücher anschaue krieg ich pickel, immer nur khornespasten vorne drauf, die wie auf dem familienfoto aufgereiht in irgendeiner menschfestung rumlümmeln. furchtbar, aber kinder gehen ja auch auf kirmes weil alles so toll bunt is

Hätten sie es dann nicht einfach Schwarz machen und lediglich in Silber "Warhammer" in gotischer Schrift drauf schreiben können?

meinen segen hättest du
 
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