You can use the different objects on the map to provide additional cover. Solid objects like terrain elevations, rocks houses, or other static objects on the map cannot be seen through and thus always provide 100% camouflage, i.e. you will not be spotted. But also half-transparent objects provide a bonus. As soon as you fire your gun, the camouflage bonus provided by transparent objects in a 15m radius around your tank is reduced to 30% of the original value. Objects furter away are unaffected.
Bushes and trees have been tested to add up to 0.64 additional camouflage, depending on the type of bush/tree. See the following table for some bushes and trees that have been tested in v0.7.1:
Type | |
---|
dense bush on Arctic Region | 0.64 |
bush on Malinovka | 0.62 |
bush-pine on Arctic Region | 0.62 |
bush on Ensk | 0.62 |
bush on El Halluf | 0.62 |
sparse bush on Arctic Region | 0.35 |
pine tree on Malinovka | 0.64 |
tree on Ensk, slightly off-ground | 0.56 |
pine on Arctic Region, slightly off-ground | 0.53 |
[TH="align: left"]environmentCamo[/TH]
Environment camouflage bonuses stack, but special rules apply when firing your gun:
- In the illustration to the right, each bush provides the same environment camouflage bonus X. Since these bonuses stack, tank 1 has an environmentCamo value of 3 * X.
- However, as soon as tank 1 fires its gun, the environment bonuses within the 15m radius do no longer stack. Instead, only the bonus from the bush with the highest camouflage bonus is taken into account. In addition, the bonus from that bush is reduced to 30% of its original value, so 0.3 * X. Bonuses from environment outside of the 15m radius stack as usual. Thus, while firing tank 1 has an environment camouflage bonus of 0.3 * X + X = 1.3 * X.