[h=1]
Upcoming Game Modes[/h] Most info taken from
this post of Overlords Blog, with updates from
this post and most recently
this post.
[h=3]Historical Battle[/h]
This kind of entertainment, being a variation of company battles, is going to be available for organized teams (we do plan some simplifications for individual players of how to find the suitable company). Visually the mode will resemble Clan Wars "in miniature". Expected time of completion a single scenario (battle) is going to be up to 2 hours. Consequently, in terms of time "consumption" and player commitment, Historical battles are expected to take place somewhere in between Company battles (with 1h per day) and Clan Wars (with 3-6h per day). Currently we are polishing the concept of this game mode to prepare it for the production. The main feature of Historical battles is obviously historical setups of the vehicles, broken into periods. Playing a 1941 battle, there will be no Tigers and IS's available, in 1943 you won't see any T-54s and E-50s... Actually, there will be no T-54s and E-50s at all in this mode
🙂. At first Historical battles are going to be limited by World War 2 time line, later on the period can be extended (eg include Korean War and the respective vehicles fought there).
Status: in development. [h=3]Garage Battle[/h]
Prior to battle, you can select up to five of your tanks from your garage. When you die in battle, you respawn with the next tank on your list.
Status: in development. [h=3]30 vs 30 battles[/h]
30 vs 30 battles are similar to their 15 vs 15 counterparts aside from the fact that there are now 30 tanks on each team. The main goals of the 30 vs 30 battle project are to A) increase of maximum map size and B) introduce 30 vs 30 battles. The main issue with 30 vs 30 battles is heavy client/server side performance impacts. Currently, the development team is researching the possibilities to solve this problem, but there are no guarantees of this being implemented in the near future.
Status: under consideration. [h=3]VIP Escort[/h]
Only a few tanks from the team have the ability to capture enemy's base, the opposite team has to defend the base or destroy all the invaders.
Status: no longer in development after tests showed random players lacked the required ability to team-play. [h=3]Clan Wars Release[/h]
Clan Wars beta will last until a roaming feature allowing players from RU, EU and US servers to play against each other, competing for the same provinces on the global map.
Status: in development