Aircraft Engagement Range
Although AIRCRAFT models have an Engagement Range like any other model, the following rules and exceptions apply to it – this will account for the fact that typically AIRCRAFT models are soaring overhead and not skimming along the ground.
Whenever a model makes any kind of move, it can be moved across AIRCRAFT models (and their bases) as if they were not there, and they can be moved within an enemy AIRCRAFT model’s Engagement Range, but it cannot end the move on top of another model (or its base), and it cannot end the move within Engagement Range of any enemy AIRCRAFT models.
The only exception are units that can FLY, which can end a charge move within Engagement Range of an enemy AIRCRAFT model.
If, when an AIRCRAFT unit is selected to Move in the
Movement phase, any enemy units are within Engagement Range of it, that AIRCRAFT unit can still make a Normal Move or an Advance (i.e. it does not have to Fall Back or Remain Stationary).
If, when a unit is selected to move in the Movement phase, the only enemy models that are within Engagement Range of it are AIRCRAFT, then it can still make a Normal Move or an Advance (i.e. it does not have to Fall Back or Remain Stationary).
- Models can move within an enemy AIRCRAFT’s Engagement Range.
- Models can move over AIRCRAFT (and their bases) when they make any kind of move.
- AIRCRAFT can make a Normal Move or an Advance even when within Engagement Range of enemy models.
- Units can make a Normal Move or an Advance if they are only within Engagement Range of enemy AIRCRAFT.
Heroic Interventions, Pile ins, Consolidations and Aircraft
Whenever a unit moves when it performs a Heroic Intervention, piles in or consolidates, it must end that move closer to the closest enemy model. In all cases, AIRCRAFT models are excluded when determining which model is the closest,
unless the unit making that move can FLY.
- When a model performs a Heroic Intervention, piles in or consolidates, ignore AIRCRAFT (unless the model moving can FLY).