Tyraniden Codex 2022

Im Allgemeinem Gerüchtethema hat jemand eine Zusammenfassung gepostet.
Da deckt sich einiges mit dem Video:

Gerüchte zu Tyraniden die ich auf faeit212 gefunden habe.


General
• Double move + charge is completely gone from the codex

Synaptic links
Included on every synapse model for no additional cost, and are the mono-faction bonus. Once per game effects that work on every unit within 6" of a Synapse Unit.
• Zoanthropes: give 4++ to Monsters and 5++ to non-Monsters.
• Maleceptors: give the following abilities: shoot and do actions, fall back or advance and do an action, perform a psychic action and still cast powers.
• Warriors: give 6s to hit in melee generate an additional hit
• Tyranid Prime: gives exploding 6s for shooting when shooting a target within 24"
• Tervigon: +2” move
• All other synapse units have changed links.

Hive Fleet
Hive Fleets get 2 traits as standard and an extra from a list.
• Leviathan - 1-2 TransNid on non-synapse creatures. 1-3 TransNid on synapse creatures.
• Gorgon - Some weapons get Poison (wound non vehicle on 4+)
• Kronos - +1AP when in half range (not confirmed)

Force Org
Trygon Prime - HQ
Gargoyles - Troops
Genestealers - Elites
Rippers - Fast Attack
Mawloc and Trygons - Fast Attack
Hive Guard - Heavy support

Misc
• 1cp strat for regen d3+3 Terma/Horma/Garg
• Nid dex has been ready since November
• Only new unit is the parasite
.
Units
Swarmlord
• Loses Hive Commander and 3++.
• Gains Chapter Master Re-rolls and gives a unit Obsec.

Hive Tyrant
• Gives reroll 1s to hit to a unit in command phase.

Tervigon
• 210 points
• +1 to hit for Termagants in range (don't know what).
• If there is a 15+ model Termagant unit within 1" of her she is untargetable.

Broodlord
• Free org slot if you snag Genestealers

Warriors
• S5 T5
• Devourers on warriors are 5 shots s4 ap0 d1
• Access to -1D strat in all phases. Can get to A4 S8 AP2 D2.

Genestealers
• Get a deployment infiltrate now

Termagants
• Devourers on termagants are 2 shots, s3 ap0 d1.
• Fleshborers go to Assault 1 S5 AP1 D1 (There is some discrepancy here, some testers say s4)
Lictor
• Lictor gets the saboteur targeting rule, -1 to hit, cannot be targeted while benefitting from cover and more than 12" away
• 5++ (Deathleaper is a 4++)

Hive Guard
• Keep Impaler Cannons {Shockcannons are apparently getting a buff though, and are good for hunting light vehicles and heavy infantry}

Zoanthropes
• Get +1 to cast for each model in the unit and +1 mortal wound on smites for each model in the unit (up to +3 mortals).

Carnifexes
• T7, 2+ armor, WS 3+, 4a, +1a on the charge. -1d
• With certain combos, can get up to 11 s7 ap-3 d3 attacks hitting on 2s, exploding 6s and 6s auto-wounding plus 2d3+3 mortal wounds on the charge

Parasite
• Has extremely weird rules

.
Gear
Heavy Venom Cannon: 36” Heavy 3 s9 ap3 d4 (DATASHEET)
Stranglethorn Cannon: 36” Heavy d3+3 s8 ap2 d2 (DATASHEET)
Bioplasmic Cannon: 36” Heavy d3+6 s8 ap4 d3 (DATASHEET - EXOCRINE)

Monstrous Scything Talons: User ap3 d2, +2 attacks
Bone Swords: S+2 AP2 D2
Adrenal Glands: +1S/+1Mv

Hormaganten sollen wohl 10" Bewegung und 3 Attacken bekommen, dazu per Strat Advance 6 und Charge und per anderem Strat +1A.

Salz nicht vergessen.

cya

 
Wären in der Tat angebracht gewesen. Auch braucht man zwar viele Ganten, aber die Menge könnte einen Anfänger überfordern/langweilen. Zumal man auch Armee ganz ohne Ganten bauen kann.
Weiß auch nicht was sie sich dabei gedacht haben... Außer die Hormaganten Box gibts in neu.😵
Am besten noch als Terma/Hormaganten Kombibox. ??

Edit: Das war als witz gedacht und nicht ernst gemeint. 🙂
 
Da ist wohl das erste bild vom Parasite in der mitte mit den wings 🙂 finde die pose cool
CGw1hEPXwPkvGFdu.jpg
 
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