AoS Hellebron – Klagelied eines Traums
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</head>
<body>
<div id="content">
<table class="outer">
<tbody>
<tr>
<td class="faction gameplay" id="showSymbol1"><img class="faction left" src="https://bakadesign.dk/backoffice/wp-content/uploads/2017/12/adeptus-astartes.svg"></td>
<td class="title"><img src="https://trade.games-workshop.com/wp-content/uploads/2020/05/New-40k-Logo.png" class="logo"></td>
<td class="faction gameplay" id="showSymbol2"><img class="faction right" src="https://bakadesign.dk/backoffice/wp-content/uploads/2018/11/Necrons.svg"></td>
</tr>
<tr>
<td colspan="3">
<table class="inner">
<tbody>
<tr class="startUp">
<td id="selectSymbol1" colspan="2"><img class="faction" src="https://bakadesign.dk/backoffice/wp-content/uploads/2017/12/adeptus-astartes.svg"></td>
<td class="title">vs</td>
<td id="selectSymbol2" colspan="2"><img class="faction" src="https://bakadesign.dk/backoffice/wp-content/uploads/2018/11/Necrons.svg"></td>
</tr>
<tr class="startUp">
<td class="selection" colspan="2">
<select class="selFaction" id="sFac1" onchange="setFactions()">
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2017/12/sisters-of-battle.svg">Adepta Sororitas</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2017/12/adeptus-astartes.svg" selected="selected">Adeptus Astartes</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2018/06/Adeptus-Custodes.svg">Adeptus Custodes</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2017/12/adeptus-mechanicus.svg">Adeptus Mechanicus</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2017/12/Astra-Militarum.svg">Astra Militarum</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2019/10/Star-of-Chaos-02.svg">Chaos Daemons</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2017/12/chaos-star-01.svg">Chaos Space Marines</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2019/03/Collegia-Titanica.svg">Collegio Titanica</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2019/04/Avatater-of-Khaine.svg">Craftworld Eldar</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2019/04/Dark-Eldar.svg">Drukhari</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2020/04/Four-armed-emperor.svg">Genestealer Cults</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2018/11/Grey-knights.svg">Grey Knights</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2020/07/Harlequins.svg">Harlequins</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2019/02/Imperial-Knights.svg">Imperial Knights</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2017/12/imperial-aquila-02.svg">Imperium</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2017/12/inqusition-02.svg">Inquisition</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2018/11/Necrons.svg">Necron</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2018/04/Assassinorum.svg">Officio Assassinorum</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2018/11/Orks.svg">Orks</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2018/09/rogue-trader.svg">Rogue Trader</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2020/01/sisters-of.silence.svg">Sisters of Silence</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2018/11/Tau.svg">Tau</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2018/10/tyranid.svg">Tyraniden</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2019/08/Ynnead.svg">Ynnari</option>
</select>
</td>
<td class="button">
<button type="switch" onclick="switchFactions()" id="buSwitch">tauschen</button>
</td>
<td class="selection" colspan="2">
<select class="selFaction" id="sFac2" onchange="setFactions()">
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2017/12/sisters-of-battle.svg">Adepta Sororitas</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2017/12/adeptus-astartes.svg">Adeptus Astartes</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2018/06/Adeptus-Custodes.svg">Adeptus Custodes</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2017/12/adeptus-mechanicus.svg">Adeptus Mechanicus</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2017/12/Astra-Militarum.svg">Astra Militarum</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2019/10/Star-of-Chaos-02.svg">Chaos Daemons</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2017/12/chaos-star-01.svg">Chaos Space Marines</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2019/03/Collegia-Titanica.svg">Collegio Titanica</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2019/04/Avatater-of-Khaine.svg">Craftworld Eldar</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2019/04/Dark-Eldar.svg">Drukhari</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2020/04/Four-armed-emperor.svg">Genestealer Cults</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2018/11/Grey-knights.svg">Grey Knights</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2020/07/Harlequins.svg">Harlequins</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2019/02/Imperial-Knights.svg">Imperial Knights</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2017/12/imperial-aquila-02.svg">Imperium</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2017/12/inqusition-02.svg">Inquisition</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2018/11/Necrons.svg" selected="selected">Necron</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2018/04/Assassinorum.svg">Officio Assassinorum</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2018/11/Orks.svg">Orks</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2018/09/rogue-trader.svg">Rogue Trader</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2020/01/sisters-of.silence.svg">Sisters of Silence</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2018/11/Tau.svg">Tau</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2018/10/tyranid.svg">Tyraniden</option>
<option value="https://bakadesign.dk/backoffice/wp-content/uploads/2019/08/Ynnead.svg">Ynnari</option>
</select>
</td>
</tr>
<tr class="button">
<td class="selection" colspan="5">
<select class="selSize" id="selSize">
<option value="3">Combat Patrol</option>
<option value="6">Incursion</option>
<option value="12">Strike Force</option>
<option value="18">Onslaught</option>
</select>
</td>
</tr>
<tr class="title gameplay">
<td colspan="5" id="tdCaption">DEPLOYMENT</td>
</tr>
<tr class="counter gameplay">
<td id="tdTurn1" colspan="2">0</td>
<td>TURN</td>
<td id="tdTurn2" colspan="2">0</td>
</tr>
<tr class="button">
<td colspan="2">
<button class="start" onclick="start(1)" value="0" id="buStart1">Start</button>
</td>
<td>
<button class="hiddenUpDown" onclick="turnDown()" id="buTurnUp">-</button>
<button class="hiddenUpDown" onclick="turnUp()" id="buTurnDown">+</button>
</td>
<td colspan="2">
<button class="start" onclick="start(2)" value="0" id="buStart2">Start</button>
</td>
</tr>
<tr class="counter gameplay">
<td id="tdCP1" colspan="2">0</td>
<td>CP</td>
<td id="tdCP2" colspan="2">0</td>
</tr>
<tr class="button gameplay">
<td colspan="2">
<button class="upDown" onclick="down(1)" value="0" id="buCP1">-</button>
<button class="upDown" onclick="up(1)">+</button>
</td>
<td></td>
<td colspan="2">
<button class="upDown" onclick="down(2)" value="0" id="buCP2">-</button>
<button class="upDown" onclick="up(2)">+</button>
</td>
</tr>
<tr class="counter gameplay">
<td id="victory1" colspan="2">0</td>
<td>VP</td>
<td id="victory2" colspan="2">0</td>
</tr>
<tr class="subcounter gameplay">
<td>Secondary</td>
<td>Primary</td>
<td></td>
<td>Primary</td>
<td>Secondary</td>
</tr>
<tr class="subcounter gameplay">
<td id="secondary1">0</td>
<td id="primary1">0</td>
<td></td>
<td id="primary2">0</td>
<td id="secondary2">0</td>
</tr>
<tr class="gameplay">
<td class="button">
<button class="upDown" onclick="VPdown('secondary', 1)" value="0" id="butsecondary1">-</button>
<button class="upDown" onclick="VPup('secondary', 1)">+</button>
</td>
<td class="button">
<button class="upDown" onclick="VPdown('primary', 1)" value="0" id="butprimary1">-</button>
<button class="upDown" onclick="VPup('primary', 1)">+</button>
</td>
<td class="button"></td>
<td class="button">
<button class="upDown" onclick="VPdown('primary', 2)" value="0" id="butprimary2">-</button>
<button class="upDown" onclick="VPup('primary', 2)">+</button>
</td>
<td class="button">
<button class="upDown" onclick="VPdown('secondary', 2)" value="0" id="butsecondary2">-</button>
<button class="upDown" onclick="VPup('secondary', 2)">+</button>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</div>
<script>
var phase = 7;
var p1Turn = 0;
var p2Turn = 0;
var active = 0;
var p1CP = 0;
var p2CP = 0;
function switchFactions()
{
var fac1 = document.getElementById("sFac1").value;
var fac2 = document.getElementById("sFac2").value;
$("#sFac1").val(fac2).change();
$("#sFac2").val(fac1).change();
}
function setFactions()
{
var fac1 = document.getElementById("sFac1").value;
var fac2 = document.getElementById("sFac2").value;
$("#selectSymbol1").html('<img class="faction" src="'+fac1+'">');
$("#selectSymbol2").html('<img class="faction" src="'+fac2+'">');
}
function setSize()
{
p1CP = document.getElementById("selSize").value;
p2CP = document.getElementById("selSize").value;
$("#tdCP1").html(p1CP);
$("#tdCP2").html(p2CP);
}
function start(player)
{
setSize();
document.getElementById("buStart1").style.visibility = "hidden";
document.getElementById("buStart2").style.visibility = "hidden";
document.getElementById("sFac1").style.visibility = "hidden";
document.getElementById("sFac2").style.visibility = "hidden";
document.getElementById("selSize").style.visibility = "hidden";
document.getElementById("buSwitch").style.visibility = "hidden";
document.getElementById("buTurnUp").style.visibility = "visible";
document.getElementById("buTurnDown").style.visibility = "visible";
var fac1 = document.getElementById("sFac1").value;
var fac2 = document.getElementById("sFac2").value;
$("#showSymbol1").html('<img class="faction left" src="'+fac1+'">');
$("#showSymbol2").html('<img class="faction right" src="'+fac2+'">');
var elements = document.getElementsByClassName("startup");
for(var i = 0; i < elements.length; i++){
elements[i].parentNode.removeChild(elements[i]);
}
var elements = document.getElementsByClassName("gameplay");
for(var i = 0; i < elements.length; i++){
elements[i].style.visibility = "visible";
}
active = parseInt(player);
turnUp();
}
function turnDown()
{
phase--;
if(phase < 1)
{
if(p1Turn + p2Turn == 1)
{
phase = 1;
}else
{
phase = 7;
if(active == 1)
{
active = 2;
p2Turn--;
down(1);
}else
{
active = 1;
p1Turn--;
down(2);
}
}
}
setPhase();
setTurn();
setBackground();
}
function turnUp()
{
phase++;
if(phase > 7)
{
phase = 1;
if(active == 1)
{
active = 2;
p1Turn++;
up(1);
}else
{
active = 1;
p2Turn++;
up(2);
}
}
if(p1Turn + p2Turn == 11)
{
phase = 8;
document.getElementById("buTurnUp").style.visibility = "hidden";
document.getElementById("buTurnDown").style.visibility = "hidden";
p1Turn = 5;
p2Turn = 5;
}
setPhase();
setTurn();
setBackground();
}
function setPhase()
{
var caption = "";
switch(phase)
{
case 0:
caption = "DEPLOYMENT";
color = "#555555";
break;
case 1:
caption = "COMMAND PHASE";
color = "#993399";
break;
case 2:
caption = "MOVEMENT PHASE";
color = "#009933";
break;
case 3:
caption = "PSYCHIC PHASE";
color = "#99ccff";
break;
case 4:
caption = "SHOOTING PHASE";
color = "#ffcc00";
break;
case 5:
caption = "CHARGE PHASE";
color = "#ff4d4d";
break;
case 6:
caption = "FIGHTING PHASE";
color = "#b30000";
break;
case 7:
caption = "MORALE PHASE";
color = "#003399";
break;
case 8:
caption = "GAME OVER";
color = "#FFFFFF";
break;
}
$("#tdCaption").html(caption);
}
function setBackground()
{
var elements;
if(active == 1)
{
actEl = document.getElementsByClassName("right");
othEl = document.getElementsByClassName("left");
}else
{
actEl = document.getElementsByClassName("left");
othEl = document.getElementsByClassName("right");
}
for(var i = 0; i < actEl.length; i++){
actEl[i].style.backgroundColor = "#00cc66";
actEl[i].style.boxShadow = "0px 0px 20px #00cc66";
}
for(var i = 0; i < othEl.length; i++){
othEl[i].style.backgroundColor = "#555555";
othEl[i].style.boxShadow = "0px 0px 20px #555555";
}
document.getElementById("tdCaption").style.backgroundColor = color;
document.getElementById("tdCaption").style.boxShadow = "0px 0px 20px "+color;
}
function setTurn()
{
$("#tdTurn1").html(p1Turn);
$("#tdTurn2").html(p2Turn);
}
function down(player)
{
if(player == 1)
{
p1CP--;
}else
{
p2CP--;
}
setCP();
}
function up(player)
{
if(player == 1)
{
p1CP++;
}else
{
p2CP++;
}
setCP();
}
function setCP()
{
$("#tdCP1").html(p1CP);
$("#tdCP2").html(p2CP);
}
function VPdown(element, player)
{
var i = parseInt(document.getElementById('but'+element+player).value) - 1;
if(i < 0) i = 0;
$("#"+element+player).html(i);
$("#but"+element+player).val(i);
var j = parseInt(document.getElementById('butsecondary'+player).value) + parseInt(document.getElementById('butprimary'+player).value);
$("#victory"+player).html(j);
}
function VPup(element, player)
{
var i = parseInt(document.getElementById('but'+element+player).value) + 1;
if(i > 45) i = 45;
$("#"+element+player).html(i);
$("#but"+element+player).val(i);
var j = parseInt(document.getElementById('butsecondary'+player).value) + parseInt(document.getElementById('butprimary'+player).value);
$("#victory"+player).html(j);
}
// define a handler
function doc_keyUp(x) {
console.log(x);
switch(x.key)
{
case 'a':
down('tdCP1', 'buCP1');
break;
case 'y':
down('tdVP1', 'buVP1');
break;
case 's':
up('tdCP1', 'buCP1', 2);
break;
case 'x':
up('tdVP1', 'buVP1', 3);
break;
case 'j':
down('tdCP2', 'buCP2');
break;
case 'n':
down('tdVP2', 'buVP2');
break;
case 'k':
up('tdCP2', 'buCP2', 2);
break;
case 'm':
up('tdVP2', 'buVP2', 3);
break;
case ' ':
turnUp();
break;
default:
break;
}
}
// register the handler
document.addEventListener('keyup', doc_keyUp, false);
</script>
</body>
<style>
body
{
font-family: "Abel", Verdana, Arial;
font-size: 14px;
background-color: #555555;
text-align: center;
font-weight: bold;
}
.upDown
{
font-family: "Source Sans Pro", Verdana, Arial;
background-color: #293d3d;
border-style: solid;
border-color: #e0ebeb;
border-width: 1px;
color: white;
text-align: center;
font-size: 12px;
border-radius: 25%;
margin: 0 2px;
width: 30px;
line-height: 28px;
padding: 0;
cursor: pointer;
}
.hiddenUpDown
{
font-family: "Source Sans Pro", Verdana, Arial;
background-color: #293d3d;
border-style: solid;
border-color: #e0ebeb;
border-width: 1px;
color: white;
text-align: center;
font-size: 12px;
border-radius: 25%;
margin: 0 2px;
width: 30px;
line-height: 28px;
padding: 0;
cursor: pointer;
visibility: hidden;
}
.start
{
font-family: "Source Sans Pro", Verdana, Arial;
background-color: #293d3d;
border-style: solid;
border-color: #e0ebeb;
border-width: 1px;
color: white;
text-align: center;
font-size: 12px;
border-radius: 15%;
margin: 0 2px;
width: 80px;
line-height: 28px;
padding: 0;
cursor: pointer;
}
table
{
text-align: center;
margin: 0 auto;
}
.logo
{
height: 250px;
}
.faction
{
border-radius: 9px;
box-shadow: 0px 0px 20px #555555;
max-height: 250px;
min-width: 250px;
}
.title
{
font-size: 96px;
}
.counter
{
font-size: 72px;
}
.subcounter
{
font-size: 48px;
}
#tdCaption
{
width: 900px;
border-radius: 9px;
box-shadow: 0px 0px 20px #555555;
}
.gameplay
{
visibility: hidden;
transition: opacity 2s;
}
.startup
{
transition: opacity 2s;
}
</style>
</html>
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Clash of Deck is a card-based combat game for 1-2 players aged 8+ that plays in 30 minutes, created by Léandre Proust, with artwork from Studio Rexard, and published by Grammes Édition. Create your 8 unit army and battle other Lord-Sorcerers to destroy their Strongholds!
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Clash of Deck is dead… Long lives Clash of Deck! Clash of Deck is a card game which has been played and tested by hundreds of players throughout its first year of existence, as a French version. The game was published in 2020 in an atypical form: cards you cut yourself from a folded sheet of cardboard. A new standalone expansion was published each month.
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Today, thanks to the feedback and support of its community of players, Clash of Deck takes off with a new edition, available in English. The game will have more conventional components, such as "real" cards, larger and of better quality, with a tuck box.
The game will be fully translated in English and French! The rules and the FAQ are only available in PDF. Most of the game's content is language independent. German, Spanish, Italian, Dutch, Korean, Portuguese (European), Portuguese (Brazil), Greek, Russian, Slovene, Japanese, Polish, Hebrew, Vietnamese, Hungarian and Arabic are already unlocked!
Only the Starter Kit is available in this reboot. The Starter Kit is FREE, in order to distribute it as widely as possible. This goal of this Kickstarter campaign is to introduce Clash of Deck to the whole word and to bring a community together around the game. If the Kickstarter campaign succeeds, we will then have the necessary dynamic to publish additional paid content on a regular basis, to enrich the game with: stand-alone expansions, additional modules, alternative game modes...
Mann kann hier das Spiel mit und ohne Minis erstehen, soweit ich weiß ist V-Commandos ziemlich gut bewertet worden.
Der Vorgänger wurde ja generell gut bewertet und man kann vom Vorgänger hier auch das Grundset + KS unlocks bekommen.![]()
The wind howls mournfully, signalling the long winter’s end. The armies of Hel and Loki advance on the gods, seeking vengeance and a view for the end of the world. The Bifrost Bridge has collapsed. Odin and his troops remain stranded in Asgard, while the rest of the gods must unite with the forces of men or die in eternal glory.
But as ancient runes of fire emerge from the ground, pulsing with primordial power, the battle shifts. The gods, wishing to harness this strange energy, spread out, searching, prepared to spill blood to seize these stones and become omnipotent. But at what price? Old wounds and jealousies surface. Once again, the fragile peace between the Aesir and Vanir is threatened.
And from unimagined gulfs, Gullveig, the ancient seeress, looks on, cackling sardonically.