Hunter Contingent: Consists of: 0-1 Command
1+ Basic
1-10 Auxiliaries
Command:
- 1 Commander or Shadowsun
- 0-1 Ethereal or Aun'va or Aun'shi
- 1-2 Crisis bodyguards
Basic (Hunder Cadre):
1 Commander
0-1 Fireblade
0-1 Crisis Bodyguards
3-6 Strike, Breacher or Kroot
1-3 Stealht, Ghostkeels, Riptides or Crisis.
1-3 Scouts, Piranhas, Vespid, Drones
1-3 Broadsides, Hammerhead, Stormsurge,
Sniper Rules for Hunter Cadre: - Defensive fire at 12" - Can run and the shoot. In this order. Rules for Hunter Contigent: - Reroll Warlord trait - Units can combine their shooting attacks, and shoot as if they were a single unit. So they can get benefit from special rules and the same markerlight, for example. This is really, really powerful.
- Riptides unit size is now: 1-3 (Same as Hammerhead, and Sky Rays) and get Fire Team rule (+1 to BS if unit size is 3 when shooting) - Crisis bodyguards are now Elite
My questions:
1. Is iridium armour no longer a signature system?
It is. Signature systems are pretty much the same.
2. Are weapons like the cyclic ion blaster and frag launcher thingy still experimental?
They are not. They can be purchased normally (like a Fusion Blaster for example)
3. What does the formation of 2 Stormsurge/3 Ghostkeel provide?
If target is at 12" or less from the Ghostkeel, reroll to hit. It two units of the formation, shoot at the same target, target unit cannot run or move flat out next turn, and assault distance is halved (rounded down)
4. Are Stealth Suits still Elites, or have they finally been moved to FA or even Troops?
Elite
5. Have Kroot changed at all? Thanks!
not really
Do every unit get the fire team rule?
- Riptides
- Ghostkeels
- Hamerheads
- Skyrays