-Sanctic:
Primaris – Banishment -> anti-demon (-1 invuln)
Gate of Infinity
Hammerhand
Str D Vortex.
Sanctuary, iirc makes demon within 12″ all move through difficult terrain.
Cleansing Flame (some nova)
One more spell, you target an opponent, both roll dice and add to ld, if you’re higher than him, he auto losses a W, no saves.
-Precision shot is a USR now, so guards need 6s to do precision after that Order.
-Str D now only ignores all saves on a six. If not a six, the Str D weapon profile’s AP is followed. Str D is also assumed to be S10, so T6+ will be safe from ID.
-Deny the Witch for passive spells, like blessings are denied on a six. However offensive/directed/maledictions spells that target you, is a different matter, your DTW rolls can be improved by brother ofpsyker +1, psyker mastery level being higher than the offensive caster+1 and adamantium will +1. So you could technically go up to a 3+ dtw against offensive powers.
-Smash, only one attack. rest of it same.
-Vector Strike. 1A only unless against a flier -then D3, AP2 Ignore Cover.
-Ignore Cover – No change.
-ICs cannot be in the same unit as a MC anymore.
-Telepathy Powers Invisisbilty – makes others snapfire at you. Shrouding – gives you shrouded only.
Prescience is still a Primaris
- mc's cant be joined by ICs, flying MCs cannot charge the turn they change flight mode
-Jump infantry now can use the jumpack both in movement and assault phases. Also it has jink.